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CONTEXT IS EVERYTHING

User experience design to me is a medium-agnostic problem-solving approach that tries to understand humans in the context of their ecosystems and enable them to interact with and experience the world around them in meaningful ways.

 BEJWELED BLITZ

- TOURNAMENTS -

GAME UX | PROTOTYPING | TESTING 

GAME UX @ EA

Games connect me to my passion for people, emotions and experiences. It all started because of my interest in and obsession with board games, which has a dedicated section in my folio here. At EA, I mostly worked on casual games on mobile and PC. Working here continues to give me a great foundation and perspective on the psychology and art of creating and playing games. 

Projects

ENTERPRISE UX

At Progress Software, I worked on large scale enterprise products. Key highlights of my time here include Enterprise tools - SQL & Schema Editor, a robust Admin Console and adapting a Thick Client previously including 30-40 manual steps into an intelligent and easy to use hybrid web application. 

 PROGRESS SOFTWARE

- EXTERPRISE APPS & TOOLS  -

END TO END UX

 GAMES FOR CHANGE

- GAMING & EDUCATION  -

GAME DESIGN | PROTOTYPING

DESIGN FOR CHANGE

Working with non-profits and change makers has been a large area of my focus. Scroll through different projects that I have worked on, ranging from serious gaming to design, communications and story telling for non-profits. 

ACADEMIC PROJECTS

Here are two highlights from my time at Symbiosis Institute of Design. The second project 'Fractals' also earned me the award for Best Research Project amongst the graduating batch of '16. 

 ROLLIKER

- A NAVIGATION SOLUTION  -

PRODUCT DESIGN | END-TO-END UX

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